
For each dice that rolls 4 or more, the team is so inspired that they gain a Team Re-roll, and in addition the opposing team is so distracted by the fantastic cooking smells emanating from their opponent's dug-out that they lose a Team Re-roll (but only if they have any left to lose).Īny team that cannot purchase a permanent ApothecaryĬan hire a Mortuary Assistant for 100,000. Roll 3D6 at the start of each half to see what effect the chef's cooking has on the team. One extra Team re-roll that may be used for this match only.Ġ-1 Halfling Master Chef: 300,000 (any team), 100,000 (any team with the 'Halfling Thimble Cup' Special Rule) Roll a D6: on a roll of 2-6 the bribe is effective (preventing a turnover if the player was ejected for fouling), but on a roll of 1 the bribe is wasted and the call still stands! Each bribe may be used once per match.

Players on the team gain a +1 modifier, per Keg, to recover from being KO'd for this match.Ġ-3 Bribes: 100,000 (any team), 50,000 (any team with the 'Bribery and Corruption' Special Rule.)Įach bribe allows you to attempt to ignore one call by the referee for a player who has committed a foul to be sent off, or a player armed with a secret weapon to be banned from the match. The weather result will take effect and last until the end of the opponent's next team turn or the end of the drive, whichever comes first. The weather mage allows for the immediate roll on the Weather Table, with a -1, -2, +2, or +1 applied as the coach desires. Usable once per game, at the start of the team turn before activation of any player.

Increases the number of assistant coaches, up to a maximum of 9, for the duration of the game. Increases the number of cheerleaders on the team, up to a maximum of 16, for the duration of the game.Ġ-3 Part-Time Assistant Coaches: 20,000 (any team) 0-4 Temp Agency Cheerleaders: 20,000 (any team)
